![]() ![]() The demo included two characters, one set, and three camera angles. ![]() You could pick a set, which was a series of pre-rendered 3D scenes that you could choose a camera angle from, plop 3D actors into, choose their animations and movements, pick sound effects and background music, and, essentially, string together an entire movie. ![]() It’s from these that I assume I found out about 3D Movie Maker, although the idea of the MSB games having demos on their discs somehow doesn’t sit right with me.īut this demo was amazing. My main focus was on the line of Magic School Bus games, which definitely deserve a post of their own. We had a heck of a lot of programs from it, including the now completely obsolete Encarta, Microsoft Dinosaurs, and Fur圓. The game in question for today’s (slightly late) post, Microsoft’s 3D Movie Maker, was published under Microsoft Home, a line of educational, entertainment, and edutainment games and pieces of software that were everywhere in the mid-nineties. However, I’ve done a bit of research into the subject, and I can postulate a theory. The problem with looking back on all of these games is trying to figure out exactly how I first encountered them this is one of the few cases where I will admit to not remembering exactly how it came about. Sometime around 1996 a demo for a game plopped into my lap. Providing all of the tools to make a movie no one else would ever watch. ![]()
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